A Mastery system preview for Cataclysm has been posted on he WoW forums. Eyonix has briefly explained the mission and goals for the mastery system, which will revamp the current talent trees. What is clear is that Blizzard isn’t a huge fan of generalized damage increase talents, such as, increase damage by 1%/2%/3%, etc. They look to replace that with master talents, to give more fun and robust talents a chance to be used.
It’s true we tend to rely on cookie cutter talent builds to maximize DPS, and rightfully so, because mastering content requires optimal set-up and performance. There’s just no room for misc. talents in a raid. This aims to fix that, allowing mastery to cover those damage increases, while allowing the player to choose which fun or trivial talents they want. Scratch that…fun and trivial insinuates they aren’t important. What it allows us to do, is to spec into different areas allowing for a wider spectrum of gameplay, without the attrition of damage increasing talents.
I will be very eager to hear what they have in store for Retribution Paladins..as well as the Holy and Protection Trees as well!
Here is the original post by Eyonix: [Source]
- Healing – Improves your healing by X%.
- Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
- Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Discipline Priest
For each talent point spent in the Discipline tree, the priest also gets:
- Healing – Improves your healing by X%.
- Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
- Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Frost Death Knight
For each talent point spent in the Frost tree, the death knight also gets:
- Damage – Improves your melee and spell damage by X%.
- Haste – Improves your melee Haste by Y%. This might allow us to remove some of the Haste in the Icy Talons line of talents.
- Runic Power – Improves the rate of runic power generated by abilities. While all death knights want runic power, Frost death knights would generally have more runic power than Blood or Unholy death knights (who would receive a different benefit from their respective trees). An Unholy death knight who sub-specs into Frost would still be able to benefit from this bonus, though because they’re investing fewer talent points, they’d benefit to a smaller degree. Mastery on gear would boost this bonus, and no other talent tree would grant it.
A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.
We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at -
http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1
Obviously it’s too early to tell how much of an impact that Mastery will have. It is a new piece they are adding to the puzzle.
Ultimately it comes down to how Blizzard structures the 4.0 talent trees. Mastery and gear stats will then fit into their respective places.
I like the idea of loosing up the cookie cutter talent molds. The question still remains, though: Will a 3-legged gingerbread man taste the same?
@Dokk:
Yes, in fact 3 legged gingerbread men is much better since there’s one more leg to bite off
And looking forward to talent tree changes in Patch 4.0. There’s not much flexibility in paladin dps atm, one tree or you’re outof raiding :/
Also, i hope they bring back Shockadins, taht i would really try as my 2nd dps spec
well im hoping they dont change the ordering of the prot tree too much because at this moment if we get 5 more talent points we would be able to get Reckoning which i belive would be a huge upgrade in dps