Retribution Paladin Stats is current Cataclysm, Patch 4.0, Patch 4.0.6 and Patch 4.1. There are many changes for Retribution Paladins and their stats in Cataclysm, so pay close attention to stat priorities when obtaining gear, gemming, and enchanting.
Retribution Paladins rely on strength as their main stat, and it has been that way for a very long time. This list is what is considered optimal, but keep in mind that every person has different gear, so you may need to make some small adjustments based on what gear you are wearing.
So as a quick refresher, here are the stats you should be aiming for as a retribution paladin:
- Hit Rating
- Critical Strike
Strength is what gives us attack power and increases our damage. This will be a titan for determining DPS and damage output, so this will be our main stat throughout Cataclysm. Remember, 1 strength = 2 Attack Power. I am placing this above hit and everything else because it is the only major stat on this list. Everything below is a secondary stat that can be capped and Reforged.
2. Hit Rating
Hit affects your hit %, or ability to hit mobs and bosses. At level 80 and 85, Paladins need a total of 8% hit to be capped at 100%, meaning they never miss. Normal melee swings, including Crusader’s Strike, Templar’s Verdict, Judgement, and Divine Storm are all affected by this. Reaching the hit cap should be your number one priority. It is largest DPS increase you will get from secondary stats.
Capping expertise removes a mob’s/boss’s ability to dodge our attacks. To cap this, you need 26 expertise, or 6.5%. It is recommended to maximize DPS, you have both hit and expertise capped.
Mastery is the new Cataclysm stat, and as of this posting (which is Patch 4.0.6), it is currently above both crit and haste. Mastery now adds 2.1% additional Holy damage for every point of Mastery. This means that at level 85, a Retribution Paladins will have a default 8 Mastery, for an additional 16.8% increase to Holy damage dealt.
5. Critical Strike
Critical Strike comes very close to Haste in terms of importance. It’s DPS weight just barely beats out haste, so it is a good idea to try and stack both stats equally, as best as you can.
Haste has changed from Wrath to Cataclysm, and right up until launch, we could reach the soft cap of Haste by stacking enough to get Crusader Strike to a 3 second cooldown. At level 85 and equivalent gear, this is no longer possible. Haste is a heavier stat now, and falls under crit in terms of importance.
Here are a few Haste posts current as of Patch 4.0.6:
NOTE: Remember, this is the ideal rank of stat importance. it varies greatly based on your current gear and talents. A Ret Paladin that is hit and expertise capped will have Mastery as their top priority, followed by crit, and then haste.