Retribution Paladin Talents
Retribution Paladin Talents
Current for Patch 3.3 and Patch 3.3.2
The Ret Talent Tree seems to change with each content patch, as our DPS and damage output is modified by talent and ability changes. Retribution Paladin talents will primarily focus on the Retribution Tree, while dabbling in Protection and Holy. It seems to vary, depending on raid encounters, how far we dip into the other trees, and as of Icecrown Citadel raiding, we are currently only dropping 5 points into protection, while the remaining are put into Holy for aura and seal buffing.
Whether you are leveling, PvPing, raiding, or soloing content, it is important to pay attention to your talents, and try to create the optimal set-up for whatever you are doing in World of Warcraft at the time. Make sure you are putting points into talents that are relevant to what you are trying to accomplish. A little research can help with this, and I hope this can point you in the right direction!
RETRIBUTION RAIDING: The current cookie cutter talent build for Patch 3.3 raiding Ret Paladins is 11/5/55.
Seals
Seal of Command
Seal of Command is our main seal for leveling. In end game content, it also is our main seal for dungeons, and raid trash mobs. Seal of Command functions as a cleave, boosting Ret DPS into the clouds with some very high AoE damage. SoC deals damage in two ways, the first being automatic damage when Judged, and the second being procced damage from melee attacks.
STATS: 36% holy damage added to all melee attacks. Holy damage when judged.
USES: Leveling, 5-man dungeons, raid trash mobs.
Khor’s Tips: The above uses are generalized, and other seals may be of better use depending on your gear and talent set-up. Personally, I use Seal of Command for everything except raid bosses. In 5-man dungeons, my gear is strong enough now that I don’t bother switching to SoV for bosses. I just leave SoC running for the whole time. Using SoC in combination with the T10 2-set bonus creates some insane AoE damage, so make sure you are keeping a sharp eye on your threat…because you will pull it!
Seal of Vengeance / Seal of Corruption
This is our heavy hitting seal for single target encounters. Long known for heavy burst DPS, the Retribution Paladin of old could not keep up on the DPS charts for boss fights. Seal of Vengeance is the remedy to that. Though the ramp up time to full DPS potential is slower than the other seals, once it peaks, there is no match for single target fights, aka bosses. Seal of Vengeance is a unique ability for Ret Paladins because it is affected by stats in 3 different ways. It is first affected by Attack Power, then by Spell Power, then by Attack Power again that affects weapon damage. This is because SoV deals damage in three ways: a damage over time effect, and proc when a maximum 5 stacks is reached, and the damage done when judged. For a detailed write-up on Seal of Vengeance mechanics, check out the Ret Pally thread on Elitist Jerks.
STATS: 33% weapon damage + 2.5% Attack Power + 1.3% Spell Power per tick, holy damage when judged.
USES: Raid and 5-man dungeon bosses.
Khor’s Tips: Because I use SoC for 5-mans, this is solely used for raid boss encounters. Keeping 5 stacks of SoV on the boss at all times should be a top priority, because if you don’t you will see a significant drop in DPS. Re Paladins can be extremely strong single target DPSers, but much of that relies on your SoV management and ability to adjust your strategies during the encounter.
Seal of Righteousness
Seal of Righteousness has been pushed to the bottom of our DPS seals, forcefully being shoved out of the way by Seal of Command for PvE purposes. SoR still does have utility in PvP due to heavy hitting Judgements, and can be used on single target trash in raids as well.
STATS: Additional damage on melee attacks, Holy damage when judged.
USES: PvP, single target raid trash.
Khor’s Tips: I used to use SoR occasionally on raid trash, and that still is the recommendation unless you have lvl 251 gear, at which point Seal of Command starts hitting harder. So, now, I use SoC for single target raid trash. This is still my seal for PvP mainly, unless I find myself amidst groups of Horde, in which case I will switch to SoC.
Seal of Light
Seal of Light has a very definitive purpose, and that is to keep a Paladin alive in the toughest of fights. By switching from a DPS seal to a Healing seal, the Paladin gets a heavy influx of additional healing while in combat.
STATS: Chance to heal on melee attacks, holy damage dealt when judged.
USES: Solo Content, Leveling.
Khor’s Tips: Seal of Light is my main choice for soloing old world raids, such as ZG, AQ20, and Molten Core. By activating this seal, I trade off DPS for health, susually guaranteeing success. In regards to using this seal when leveling, I can see the functionality serving a purpose on elite mobs and possible large packs of AoE grinding, but my personal advice is to use Seal of Command instead. The trade off isn’t equal while leveling, so you’d be better off going with the pure DPS seal.
Seal of Wisdom
Seal of Wisdom gives a Paladin an additional source of mana if needed. This is the least used seal for Retribution Paladins.
STATS: Chance to restore 4%mana on melee attacks, holy damage dealt when judged.
USES: Desperate mana shortage situations.
Khor’s Tips: Seal of Wisdom is what I like to dub my ‘emergency seal’. Because I have many other means of regenerating mana, I think I have used this maybe once or twice in the last YEAR. The only real common use I can think of is when leveling, if you run out of mana and don’t want to stop to drink, pop this seal and continue DPSing until your mana replenishes.
Judgements
Judgement of Wisdom
One of our primary PvE seals, Judgement of Wisdom helps prevent those dreadful out-of-mana (OOM) situations. Because Retribution Paladins can chew through mana with our plethora of instant cast attacks and abilities, mana can be an issue at times. This also benefits other mana using DPSers, such as Hunters, though this won’t be a problem in Cataclysm when Hunters switch from mana to focus.
STATS: Chance to restore 2% base mana on attacks.
USES: Raiding, 5-man dungeons, solo content, leveling.
Judgement of Light
Judgement of Light is our other top PvE seal. Using JoL depends in raids depends on if there are other Paladins in the raid or not, and what their specs are. If you are Ret and there is a Prot Paladin tanking, let them JoL while you JoW, so that everyone benefits from both seals. In fights where there is no other Paladin, or there is alot of incoming raid damage, JoL may be preferable over JoW for the additional healing support.
STATS: Chance to restore 2% maximum health on attacks, holy damage dealt when judged.
USES: Raiding, 5-man dungeons, solo content, leveling.
Judgement of Justice
This is a Ret Paladin’s primary PvP seal. Keep in mind the duration lasts 10 seconds, not 20 seconds like the tooltip says.
STATS: Limits movement speed to 100%, and further reduces movement a considerable amount beyond that so long as JoJ is active.
USES: PvP, situational PvE soloing and leveling.
DPS
Crusader Strike
Crusader Strike is one of our core DPS attacks. As an instant cast melee attack, it can trigger Righteous Vengeance and seals. It does not, however, refresh judgements.
STATS: 75% weapon damage.
Divine Storm
Divine Storm is our monstrous AoE attack. Available as the 51 point talent in the Retribution Talent Tree, Divine Storm causes 110% weapon damage to any enemies within the immediate vicinity of the Paladin. This can be behind the Paladin as well. Divine Storm can crit, and will trigger Righteous Vengeance and seals. It also moves up in the FCFS rotations for Ret Paladins with 2 piece T10 bonus. Is a healing melee attack, in that it will heal up to 3 party/raid members for 25% of damage done.
STATS: 110% damage to 4 enemies near Paladin, heals up to 3 party members for 25% of damage done.
Consecration
Consecration is a Ret Paladin’s damage over time attacking ability. This is not considered a melee attack, and does use more mana than other damaging attacks. Nonetheless, it is still widely accepted as mandatory for FCFS rotations to maximize DPS. Only with 2 piece T10 bonus do we see Consecrate diminishing in use.
STATS: 113 damage per second for 8 seconds + 4% Attack Power + 4% Spell Power. Duration increased with Glyph.
Exorcism
Exorcism is a non-melee damaging spell ability that has a 100% chance to crit on undead and demons. With a 1.5 second cast time, this is not considered a viable attack unless Art of War is procced. Even then, the spell is still low enough on the FCFS rotation that it will be passed over if Crusader Strike, Judgement, Divine Storm, Hammer of Wrath, or Consecrate is up. Only use if no other attack is available. For leveling purposes, this can be a mana sink, but is particularly effective for burning down mobs quickly. Not useful as a pulling mechanism. Use Hand of Reckoning to pull mobs.
STATS: 1028 Holy damage + 15% Attack Power + 15% Spell Power.
Hammer of Wrath
Usable on mobs below 20% HP, this attack generally floats to the top of our FCFS rotations when available. For leveling and soloing purposes, this makes for a great tool for preventing mobs from running away. Nothing like planting that holy hammer in the back of someone’s head as they try to flee! Hammer of Wrath is instant cast, with a 6 second cooldown, and can be buffed to up to 50% crit chance with talents in the Retribution Tree.
STATS: 1139-1257 holy damage + 15% Attack Power + 15% Spell Power.
Holy Wrath
Deals holy damage to all undead and demons. This spell attack has no target limit and will stun each mob hit for 3 seconds. Very useful in ICC 5 and 10-mans. At the bottom of the FCFS rotations. Situational use for large packs of undead may place it higher.
STATS: 1050-1234 holy damage + 7% Attack Power + 7% Spell Power.
Divine Plea
Our mana recovery spell. Throwing this in the DPS area because this will be used on a consistent basis to keep mana renewed. Elitist Jerks has this spell accounting for 10% of our total incoming mana on bosses.
STATS: 25% of total mana restored over 15 seconds. Healing from Holy Light, Flash of Light, and Holy Shock reduced by 50%.
Talents
Art of War
A very solid talent with DPS increase, and creating instant casts on FoL and Exorcism. While neither of these are overly powerful for a Paladin, they still both serve generally good uses. Instant Exorcisms allow the spell to be put into FCFS rotations. They are omitted if not. Flash of Light as an instant cast is very helpful for Paladins on the run, or who need quick heals. If healers are overburdened, this may mean the difference between staying alive or adding to your repair bill.
STATS: +10% damage to Crusader Strike, Divine Storm, and Judgements. Flash of Light or Exorcism instant cast on melee crits.
Judgements of the Wise
Very, very strong mana regeneration tool for paladins. This is just as useful leveling as it is in endgame content. Judgements of the Wise keeps a Paladin from ever really having to stop to mana up. A huge time saver, and very important to Ret Paladin DPS.
STATS: +25% base mana on damaging judgement attacks. +1% Mp5 for 15 seconds to up to 10 raid/party members.
Righteous Vengeance
From Arikah: “The RV dot does indeed “roll” like the warrior version, meaning critical judgements and DS’s in succession will refresh the dot duration, not overwrite it. The RV dot is a magic effect and thus dispellable, can be partially resisted by bosses, but is not mitigated by armor. With 2pc T9 equipped, RV crits for 200% damage, just like any of our other melee abilities.”
From Redcape: “It adds the new critical damage onto any remaining damage in the dot and then resets the duration with the new damage total. There is absolutely no need to maintain the stack in any fashion, the stack falling off does not cause you to lose dps.”
Source: [Elitist Jerks Ret Thread]
STATS: +30% damage over 8 seconds from Divine Storm, Judgement, and Crusader Strike melee attacks.
Sheath of Light
An excellent talent, giving Retribution Paladins some potent healing when needed. The HoT from Sheath of Light functions similar to Righteous Vengeance, allowing for crit heals to cause the HoT to roll. Stacking strength is also important here, as it is converted into spell power. More stats, more DPS.
STATS: Increases Spell Power by 30% of Attack Power, critical healing spells heal for additional 60% of amount healed over 12 seconds.
Equally important in both PvE and PvP scenarios. Has a shield refresh timer of 6 seconds. Very strong ability if you find yourself having to self-heal frequently. Sacred Shield increases FoL crit chance, activating Sheath of Light more frequently. Keep the passive heals rolling.
STATS: Absorbs 500 damage, increases crit chance of Flash of Light by 50%.









I was wondering if you could give me a heads up on where to find a decent ret talent tree to look at as everysite i go on always comes up saying the tree is flagged for update.
your assistence in this matter is greatly appreciated
Baz Wilson
The talent tree on this page is up to date as of Patch 3.3. 11 / 5 / 55
Khor hello,
I’ve been following your blog for quite some time and it’s very useful to a paladin, especially the beginning one, like me.
Recently I’ve encountered a problem I’d like to discuss with you if you have time and wish, of course.
In short – I’m bad at dps. Now with the details. I’m not sure you’d be able to see my armory, I play on russian servers in Euro WoW zone.
Try this link: http://eu.wowarmory.com/character-sheet.xml?r=%D0%AF%D1%81%D0%B5%D0%BD%D0%B5%D0%B2%D1%8B%D0%B9+%D0%BB%D0%B5%D1%81&cn=%D0%9C%D0%B0%D0%B9%D1%80%D0%B8%D0%BD Maybe it’d open for you.
If no, those are the base stats (no food, flask etc):
Str 2455, Dex 145, dam 2365-2787, speed 3.22 (136), expertise 22 (32 With symbol), crit 31.83, hit 359 (recently got chest with tons of hit on it), attack 5421. 246 ilevel. I’ve got only 232 piece – Liandrin gloves without Triumph thingie. other 245, 251, 264. And 251 hatchet Ramaladni from Marrowgar.
And with all this stuff I let out around 10k dps on trash LCC mobs, 6.3 on Marrowgar, 6.8 on Saurfang and whooping 5.9-6.0 on Rotface (today). 6.0 recently on simple Jaraxxus and even less on Beasts.
And that sucks a lot. I’ve been talking to a fellow paladin (he’s mainly in ToGC stuff and with Hercumli war sign) and he says I should produce around 8++ k dps with my level of items. He’s here: http://eu.wowarmory.com/character-sheet.xml?r=%D0%AF%D1%81%D0%B5%D0%BD%D0%B5%D0%B2%D1%8B%D0%B9+%D0%BB%D0%B5%D1%81&cn=%D0%90%D0%BD%D1%82%D0%B8%D0%BE%D0%BB%D0%B5%D0%BD%D1%8C&gn=%D0%A2%D0%B0%D0%B9%D0%B3%D0%B0
He’s heavy haste geared, my strength and crit are somewhere better, and – he produces better dps. Why?!
The only things that suck are my trinkets. I’ve got http://www.wowhead.com/?item=42987
and http://www.wowhead.com/?item=50198.
Should I get the hercumli war sign as Death’s choice or whispering fang aren’t dropping to me? And where can be the problem?
Thanks!
Igor
hey guys, i’ve being reading and trying to make a good build and i endend in this :
http://www.wowhead.com/?talent#scZVGzmbZVf0xbIuGdIbsu:u0a0zm
check it out and comment please.
i found that if your looking to maximize your own PvE dps and are a regular raider i have made a spec that helps a lot for both raid bonus and solo damage
http://www.wowarmory.com/talent-calc.xml?cid=2&tal=050501000000000000000000000500000000000000000000000005232251003331302133231331
this link helped me maximize my dps out by dipping into the holy tree for some increased mana and to help raid in times of need with aura mastery. i left out any un-required pvp talents in my spec as i dont pvp but feel free to mix it up a bit and let me know how it works for you.
Xanzaa from Darkspear Horde =]
@xanzaa – I like your spec, however I am wondering why you took 2 points in Vindication and left out Pursuit of Justice. Seems like the 15% movement speed increase would provide more raid utility and more dps as you would be getting to targets faster and in/out of situations faster. Just seems that the 2 points in Vindication would be of much more use in PoJ.
@Khor – Thank you for all of this info. I am currently running ICC content with my guild and we are 6/12 so far and working on Putricide. I am going to be respeccing once the servers come up to see how switching a few talents around affects my dps. I seem to top out around 6k on tank and spank bosses like festergut, however, I feel I should be doing more considering my gear http://www.wowarmory.com/character-sheet.xml?r=Nordrassil&cn=Hrpuffnstuff&gn=REJECTED
I am consistantly in the top 3 for single target on our dps charts, which I absolutely love, but I am always looking for ways to improve. Please pay no attention to my spec if you look at my wow-armory link as I have not respecced for 3.3
Any suggestions you can give me would be greatly appreciated.
I still dont see the point where you put aura mastery over Divine Sacrifice… maybe if aura mastery double the haste of ret aura when it active? but i dont think aura mastery does that.
Imo, Divine Sacrifice would help the raid alot, since you are usually in melee group, pop-ing divine sacrifice at the right time can be very helpful in fights like Festgut/BQ and more.
Anyway, I do see some other ret pallies with aura mastery in their spec, and I just want to get some ideas from other people, feel free to bash my idea
thanks
What stat is more needed for a Retribution Paladin?
@ WoWman – Strength, hands down
so.. any idea to my question?
thanks, still waiting for some answers.
ok so i was wondering why i see some pallys with rogue gear on.
is some leather gear better then the plate i dont get it? hear is an example. http://www.wowarmory.com/character-sheet.xml?r=Daggerspine&n=Donmc
plus what is with the gems on her wepon i look at some pallys and wonder am i missing somthing
please look at my spec and gear let me know what i might be able to do to up the dps i push about 12k on trash in 25man and around 6 on single target.
Hey false, your DPS actually isn’t too bad. Paladins will iften take some leather items because the stat itemization is better than plate on certain pieces. You will see more haste/crit/AP/agi on one piece of leather as compared to str/crit/random DPS stat on plate. The leather will occasionally yield more DPS. It’s best to plug your numbers in to rawr and see if that optimizes your DPS. If you don’t use rawr, then working on dummies to test gear out is always an option, too.
ok thanks
Hi Khor
I just wonder why you put 2 on Unyielding Faith, isn’t thats more PvP?
For me I think we should take out those 2 points and fill out Divine Intellect
Thaldai
Ah Thaldai, thank you, you are very correct! I have no idea why I had that there. Definitely not optimal. Thanks for finding the error! Now it should link correctly
Hello Khor
I posted this in another area it probably was not the best place for it but wowpopular.com shows this as the most popular spec.
http://www.wowhead.com/talent#sVZVZVfrtrIuGdIfsu
Any comment on this one. I am using it and it seems pretty cool but what do I know about pallies lol.
Thanks
Nytengale
@ Nytengale
The talents Vindication and Eye for an Eye are seldom used at least for PVE. The meager reduction of AP that occurs with Vindication just ins’t worth the two points that could go into another tree. Eye for an Eye is all about damaging your opponent after he hits you with a crit. NPC’s don’t crit the same way that players do, so that just leaves boss crits for this talent to work with, and if you’re getting hit by boss crits, you’re likely already dead. It might be a good talent for PVP. I’d put those 4 points towards some fear resistance with Unyeilding faith or some stun resistance with Stoicism, or even up your mana pool by getting some divine intellect.
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