Hand of Light is gone. And back in. The new mastery effect for Retribution Paladins is being redesigned to give a passive damage increase to Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage. Hand of Light will move to replace Divine Purpose in the Retribution Talent Tree, and Divine Purpose goes away. This really switches things up, stabilizing our rotations to a more solid state.
The new Mastery change will be interesting as it scales upward, especially with Inquisition integrated. Stay tuned as we find out more from Blizzard on what to expect with this Mastery re-design! Thumbs WAY UP so far!
Here is the post from Blizzard: [Source]
Retribution Mastery Changes
Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inquisition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).