Comments on: Ret Mastery Completely Changing /ret-mastery-completely-changing/ A WoW Retribution Paladin guide with ret pally gear, leveling, pvp, raiding and stats. Retribution Paladins for World of Warcraft. Sun, 18 Sep 2011 17:18:29 +0000 hourly 1 http://wordpress.org/?v=3.1 By: pallyhero /ret-mastery-completely-changing/comment-page-1/#comment-9356 pallyhero Mon, 03 Jan 2011 11:07:25 +0000 /?p=3818#comment-9356 how are you guys gettin that sort of dps im lucky if i get 7k wtf am i doin wrong lol when are these changes due to be realesed? how are you guys gettin that sort of dps im lucky if i get 7k wtf am i doin wrong lol when are these changes due to be realesed?

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By: terph /ret-mastery-completely-changing/comment-page-1/#comment-9340 terph Mon, 03 Jan 2011 04:11:49 +0000 /?p=3818#comment-9340 Someone else mentioned the aggro issues that ret seems to have. It does seem unbalanced. I've seen this both as ret and when on my DK tank, ret seems way overboard on their aggro tables. Sometimes I barely do anything at all and I'll pull mobs without even trying. I saw a ret pally who was doing 2k dps and dead last on the charts still pulling aggro from the tank, who was working aggressively and had no problem holding in other situations and against far higher dps. Not sure what is going on with that, and I've only seen it briefly mentioned here and there. Someone else mentioned the aggro issues that ret seems to have. It does seem unbalanced. I’ve seen this both as ret and when on my DK tank, ret seems way overboard on their aggro tables. Sometimes I barely do anything at all and I’ll pull mobs without even trying. I saw a ret pally who was doing 2k dps and dead last on the charts still pulling aggro from the tank, who was working aggressively and had no problem holding in other situations and against far higher dps. Not sure what is going on with that, and I’ve only seen it briefly mentioned here and there.

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By: Jrom /ret-mastery-completely-changing/comment-page-1/#comment-9316 Jrom Sun, 02 Jan 2011 19:48:03 +0000 /?p=3818#comment-9316 Hey, I'm excited to see what this change brings about, it looks like it will be a dps increase overall and I sure hope it is. But really, our dps is not that bad for those of us who know what to do. My guild just did argaloth last night in baradin hold and I was on top of the charts at 15k dps for the whole fight, i peeked at 20k during the high point of the fight, so it is possible for us to perform great dps. Hey, I’m excited to see what this change brings about, it looks like it will be a dps increase overall and I sure hope it is. But really, our dps is not that bad for those of us who know what to do. My guild just did argaloth last night in baradin hold and I was on top of the charts at 15k dps for the whole fight, i peeked at 20k during the high point of the fight, so it is possible for us to perform great dps.

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By: Trav /ret-mastery-completely-changing/comment-page-1/#comment-9315 Trav Sun, 02 Jan 2011 19:38:12 +0000 /?p=3818#comment-9315 ya ur right about not beign able to look away from the action bars :( using all cooldowns i can do 15k dps. when it wears off i can only keep it up to like 11-12k. but still i hope they increase ret. i get aggro from trying to increase my dps, despite being in 3rd place on the dps meter. ya ur right about not beign able to look away from the action bars :(
using all cooldowns i can do 15k dps. when it wears off i can only keep it up to like 11-12k. but still i hope they increase ret. i get aggro from trying to increase my dps, despite being in 3rd place on the dps meter.

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By: Rynarok /ret-mastery-completely-changing/comment-page-1/#comment-9282 Rynarok Sun, 02 Jan 2011 10:03:00 +0000 /?p=3818#comment-9282 ...time to dust off that ret set that i've been collecting from tanking heroics...at least as an offset when my guild doesnt need a tankadin for a pull. …time to dust off that ret set that i’ve been collecting from tanking heroics…at least as an offset when my guild doesnt need a tankadin for a pull.

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By: Mister Rik /ret-mastery-completely-changing/comment-page-1/#comment-9275 Mister Rik Sun, 02 Jan 2011 05:29:11 +0000 /?p=3818#comment-9275 I welcome these changes. I've played a ret as my main since I started playing the game 2 years ago and have always loved it, but since HP and these other changes were introduced, it's been boring as hell, at least for combat while questing. Maybe it's better when fighting a big boss in a dungeon, but I haven't gotten to try that out yet. I just feel completely at the mercy of the RNG — If I get plenty of HoL and AoW procs, combat moves quickly; if I get none/few, it takes forever as I go CS>CS>CS>TV>repeat. So I can kill one mob in a few seconds thanks to multiple procs, and then the next, *identical* mob take 5 times as long because I get no procs. Inquisition and Zealotry feel very useless for combat while questing, due the distance between mobs, i.e. I pop them while fighting one mob, then they wear off by the time I get to the next mob and Zealotry's CD prevents me from popping it again; again, these are probably awesome in a dungeon/raid situation, but mostly useless for quest combat. CS and DS being on the same timer is annoying as well. I used to be able to somewhat alternate them, but now it's one or the other and 99% of the time there's simply no reason to use DS. Right now I'm at the point where I'm enjoying playing my #2 (fire mage) and #3 (arms warrior) toons a lot more than my #1 toon. I feel like my paladin is spending more time of Fishing and Archaeology than on adventuring. I welcome these changes. I’ve played a ret as my main since I started playing the game 2 years ago and have always loved it, but since HP and these other changes were introduced, it’s been boring as hell, at least for combat while questing. Maybe it’s better when fighting a big boss in a dungeon, but I haven’t gotten to try that out yet. I just feel completely at the mercy of the RNG — If I get plenty of HoL and AoW procs, combat moves quickly; if I get none/few, it takes forever as I go CS>CS>CS>TV>repeat. So I can kill one mob in a few seconds thanks to multiple procs, and then the next, *identical* mob take 5 times as long because I get no procs. Inquisition and Zealotry feel very useless for combat while questing, due the distance between mobs, i.e. I pop them while fighting one mob, then they wear off by the time I get to the next mob and Zealotry’s CD prevents me from popping it again; again, these are probably awesome in a dungeon/raid situation, but mostly useless for quest combat. CS and DS being on the same timer is annoying as well. I used to be able to somewhat alternate them, but now it’s one or the other and 99% of the time there’s simply no reason to use DS.

Right now I’m at the point where I’m enjoying playing my #2 (fire mage) and #3 (arms warrior) toons a lot more than my #1 toon. I feel like my paladin is spending more time of Fishing and Archaeology than on adventuring.

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By: Dedic /ret-mastery-completely-changing/comment-page-1/#comment-9225 Dedic Sat, 01 Jan 2011 03:12:22 +0000 /?p=3818#comment-9225 I always played Prot and decided to give Ret a try... I was immediately struck at how chaotic the rotation was -- I couldn't look away from my action bar for more than a half-second. It was also apparent that my DPS was entirely based on a set of procs. I decided to check online about my crappy DPS and completely un-enjoyable experience as Ret. I found this article -- I'm glad to see the problem wasn't just me being a Ret beginner. Thanks for the article -- and thanks to Blizz for making things right. I always played Prot and decided to give Ret a try…

I was immediately struck at how chaotic the rotation was — I couldn’t look away from my action bar for more than a half-second. It was also apparent that my DPS was entirely based on a set of procs.

I decided to check online about my crappy DPS and completely un-enjoyable experience as Ret. I found this article — I’m glad to see the problem wasn’t just me being a Ret beginner.

Thanks for the article — and thanks to Blizz for making things right.

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By: Astraphos /ret-mastery-completely-changing/comment-page-1/#comment-9147 Astraphos Thu, 30 Dec 2010 16:43:56 +0000 /?p=3818#comment-9147 The fix is amazing. Simple as that. DP will in essence proc 3 HP now instead of 1. There's no change to RNG (apparently), so consistency in spells/attacks proccing DP will be exactly the same. The reason why crit and haste are THE secondary stats to have is because of the state HoL is in at the moment. Considering the way Blizz are intending HoL to function in the future, I wouldn't be surprised if mastery eventually sat evenly alongside Crit and Haste. "...mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage ...". Additional Holy dps through Ret's heaviest attacks is, in theory, a very substantial plus. Exactly what we needed, although I'm not sure if it will help our appalling AoE :> Captoates you said "The bottom line is any knowledgeable ret pally would rather have better HP generation than a harder hitting attack. Less HP means less heals, tvs and inqs". The fix will do just that, 3 HP for the price of 1. You now have 7 abilities to produce 3 HP at a 20% proc rate; that's pretty damn good imo. Combined with the T11 bonuses (especially 2PC) and of course the TV glyph, the benefit will be HUGE. The downside: we'll have to start thinking at least 1 rotation in advance now, as to which ability to use HoL on (TV, WoG or Inq). Note: Keep the timings tight! The fix is amazing. Simple as that. DP will in essence proc 3 HP now instead of 1. There’s no change to RNG (apparently), so consistency in spells/attacks proccing DP will be exactly the same. The reason why crit and haste are THE secondary stats to have is because of the state HoL is in at the moment. Considering the way Blizz are intending HoL to function in the future, I wouldn’t be surprised if mastery eventually sat evenly alongside Crit and Haste.

“…mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage …”. Additional Holy dps through Ret’s heaviest attacks is, in theory, a very substantial plus. Exactly what we needed, although I’m not sure if it will help our appalling AoE :>

Captoates you said “The bottom line is any knowledgeable ret pally would rather have better HP generation than a harder hitting attack. Less HP means less heals, tvs and inqs”. The fix will do just that, 3 HP for the price of 1. You now have 7 abilities to produce 3 HP at a 20% proc rate; that’s pretty damn good imo. Combined with the T11 bonuses (especially 2PC) and of course the TV glyph, the benefit will be HUGE. The downside: we’ll have to start thinking at least 1 rotation in advance now, as to which ability to use HoL on (TV, WoG or Inq).

Note: Keep the timings tight!

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By: Sith /ret-mastery-completely-changing/comment-page-1/#comment-9145 Sith Thu, 30 Dec 2010 16:01:06 +0000 /?p=3818#comment-9145 @ Captoats I dont think its a problem of most ppl not being able to use this system , I dont have a problem with it at all & im sure othe ppl dont, i think its most ppl are tired of the constant changes. Your all the same, just because ppl disagree with what you or blizz think, you tell them to quit or reroll, your even complaining yourself..so where does that put you?... And it sounds like blizz made up there mind already. @ Captoats

I dont think its a problem of most ppl not being able to use this system , I dont have a problem with it at all & im sure othe ppl dont, i think its most ppl are tired of the constant changes. Your all the same, just because ppl disagree with what you or blizz think, you tell them to quit or reroll, your even complaining yourself..so where does that put you?… And it sounds like blizz made up there mind already.

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By: Captoats /ret-mastery-completely-changing/comment-page-1/#comment-9118 Captoats Thu, 30 Dec 2010 04:41:05 +0000 /?p=3818#comment-9118 I'm sorry, but if you can't play the new system well then stop complaining and spend time on a training dummy figuring it out or go reroll. The spec is perfectly fine, I can match fury warriors and UH DKs (both of which are 'op' at the current time) even when I miss a beat. The new system requires you to be competent, you can't mindlessly mash buttons, you have to understand what you are doing and what you ultimately want to do. You think it's hard to keep inquisition up while you watch your holy power? Do locks complain about having to keep up ALL of their dots and ALL of their buffs? Do rogues or kitties complain about having to watch their combo points? The only thing bad about rets is that people are TRYING to make mastery good because they simply want it to be good. ArP was not a good stat for us in WoTLK but it WAS a good stat for others. Mastery is in the exact same situation. Items with Crit and haste aren't hard to come by, and they are stats we want. As far as I can tell, we don't need to get a buff in this area. On a side note, losing DP is an utterly horrid thing. Our HP supply is limited to CS and a HoL proc. If we get disarmed, our HP resource is cut in half. We lose versatility just to gain a harder hitting TV. The bottom line is any knowledgeable ret pally would rather have better HP generation than a harder hitting attack. Less HP means less heals, tvs and inqs. This is a huge pvp nerf, and imo will also be a pve nerf. Blizzard needs to leave this alone and let the players not get what they want. I’m sorry, but if you can’t play the new system well then stop complaining and spend time on a training dummy figuring it out or go reroll. The spec is perfectly fine, I can match fury warriors and UH DKs (both of which are ‘op’ at the current time) even when I miss a beat. The new system requires you to be competent, you can’t mindlessly mash buttons, you have to understand what you are doing and what you ultimately want to do. You think it’s hard to keep inquisition up while you watch your holy power? Do locks complain about having to keep up ALL of their dots and ALL of their buffs? Do rogues or kitties complain about having to watch their combo points? The only thing bad about rets is that people are TRYING to make mastery good because they simply want it to be good. ArP was not a good stat for us in WoTLK but it WAS a good stat for others. Mastery is in the exact same situation. Items with Crit and haste aren’t hard to come by, and they are stats we want. As far as I can tell, we don’t need to get a buff in this area.

On a side note, losing DP is an utterly horrid thing. Our HP supply is limited to CS and a HoL proc. If we get disarmed, our HP resource is cut in half. We lose versatility just to gain a harder hitting TV. The bottom line is any knowledgeable ret pally would rather have better HP generation than a harder hitting attack. Less HP means less heals, tvs and inqs. This is a huge pvp nerf, and imo will also be a pve nerf. Blizzard needs to leave this alone and let the players not get what they want.

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