Comments on: Blizz on Word of Glory Change /blizz-on-word-of-glory-change/ A WoW Retribution Paladin guide with ret pally gear, leveling, pvp, raiding and stats. Retribution Paladins for World of Warcraft. Sun, 18 Sep 2011 17:18:29 +0000 hourly 1 http://wordpress.org/?v=3.1 By: mountainstorm /blizz-on-word-of-glory-change/comment-page-1/#comment-12127 mountainstorm Tue, 15 Mar 2011 18:06:38 +0000 /?p=4181#comment-12127 Eulogy says: March 2, 2011 at 6:10 pm "Lol cmon guys, i have a paladin and a warrior, and all of you saying warriors heal too much are just QQing without a reason. glyphed and talented for self heals the warrior heal does 2.52% of max health (.84% each of the next 3 hits after you use blood thirst) The other heal they have is enraged regeneration which heals for 30% of total health with a 3 min CD (affected by mastery). My paladin heals for much more than that + bubble, and LoH, and we even have seal of insight if we really need more healing. I don’t mind the 20 sec CD. TBH i use WoG much more when i go holy, but as long as they don’t increase the CD on light of dawn i’m okay with it. Khor i love your site :) i’m a frequent visitor." Eulogy, are you stupid or are you just a pvp idiot? It's obvious you haven't played a ret pally long enough or you don't main one. In arena matches, I've seen rogues, warriors, and dks survive way better than a ret pally. Why? They have self healing that are usually instant and heals for quite an amount... especially when combined with what their healer tosses on them. About the LOH and bubble thing: PALADINS CAN'T USE LOH IN ARENAS AND LOH CAUSES FORBEARANCE SO YOU CAN"T BUBBLE AND LOH!!! Learn the facts about a paladin before you make stupid claims about ret pally healing. What you're failing to see is that warriors and rogues are not suppose to have healing abilities to match or even trump a hybrid dps such as a druid or paladin. Rogues and warriors shouldn't even be able to heal period (other than bandages, racials, and potions). Blizzard made classes become too similar since WOTLK through Cata and it's just becoming retarded. Lucky procs that allowed WoG procs is what currently helps a ret/prot pally survive and sets them apart from a dk, warrior, and rogue. Ret pallies are HYBRID DPS WITH HEALING CAPABILITIES and should have MORE utilities than a warrior, dk, or rogue BUT LESS sustained damage output. If blizzard wants to treat ret pallies as a pure dps, then they should improve ret pally sustained dps and give them more burst to make up for the loss in survivability and utilities. Eulogy says:
March 2, 2011 at 6:10 pm

“Lol cmon guys, i have a paladin and a warrior, and all of you saying warriors heal too much are just QQing without a reason. glyphed and talented for self heals the warrior heal does 2.52% of max health (.84% each of the next 3 hits after you use blood thirst) The other heal they have is enraged regeneration which heals for 30% of total health with a 3 min CD (affected by mastery). My paladin heals for much more than that + bubble, and LoH, and we even have seal of insight if we really need more healing. I don’t mind the 20 sec CD. TBH i use WoG much more when i go holy, but as long as they don’t increase the CD on light of dawn i’m okay with it.

Khor i love your site :) i’m a frequent visitor.”

Eulogy, are you stupid or are you just a pvp idiot? It’s obvious you haven’t played a ret pally long enough or you don’t main one. In arena matches, I’ve seen rogues, warriors, and dks survive way better than a ret pally. Why? They have self healing that are usually instant and heals for quite an amount… especially when combined with what their healer tosses on them. About the LOH and bubble thing: PALADINS CAN’T USE LOH IN ARENAS AND LOH CAUSES FORBEARANCE SO YOU CAN”T BUBBLE AND LOH!!! Learn the facts about a paladin before you make stupid claims about ret pally healing.

What you’re failing to see is that warriors and rogues are not suppose to have healing abilities to match or even trump a hybrid dps such as a druid or paladin. Rogues and warriors shouldn’t even be able to heal period (other than bandages, racials, and potions). Blizzard made classes become too similar since WOTLK through Cata and it’s just becoming retarded. Lucky procs that allowed WoG procs is what currently helps a ret/prot pally survive and sets them apart from a dk, warrior, and rogue. Ret pallies are HYBRID DPS WITH HEALING CAPABILITIES and should have MORE utilities than a warrior, dk, or rogue BUT LESS sustained damage output. If blizzard wants to treat ret pallies as a pure dps, then they should improve ret pally sustained dps and give them more burst to make up for the loss in survivability and utilities.

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By: rock /blizz-on-word-of-glory-change/comment-page-1/#comment-12083 rock Mon, 14 Mar 2011 15:27:09 +0000 /?p=4181#comment-12083 I play a lot of pvp and have switched back and forth between ret and prot. Even with no cooldown WoG is so nerfed that it cant really keep you alive in an extended fight. It did have serious healing but the ret just gets pounded right now. With Cata its hard to kill the other classes to being with, especially shamans. But the ret dps isn't that spectacular and now the healing is just too slow to keep you going. The fact is the two second heals are two little too late and they run you out of intellect. Most of the ret and prot healing spells are minor. In fact so many of the awsome spells of the past have so dramatically diminished effect (HoW is ok) that its like they are just taking pally off the table. Prot still has some staying power and still has some dps but if WoG goes to 30 second cooling I'll play my hunter which has serious dps. I'd even play holy but they already nerfed that and a cooldown would just pretty much nuke all three specs. So unless the ret dps is hike up big time to compensate I think its gonna be pretty boring. I play a lot of pvp and have switched back and forth between ret and prot. Even with no cooldown WoG is so nerfed that it cant really keep you alive in an extended fight. It did have serious healing but the ret just gets pounded right now. With Cata its hard to kill the other classes to being with, especially shamans. But the ret dps isn’t that spectacular and now the healing is just too slow to keep you going. The fact is the two second heals are two little too late and they run you out of intellect. Most of the ret and prot healing spells are minor. In fact so many of the awsome spells of the past have so dramatically diminished effect (HoW is ok) that its like they are just taking pally off the table.

Prot still has some staying power and still has some dps but if WoG goes to 30 second cooling I’ll play my hunter which has serious dps. I’d even play holy but they already nerfed that and a cooldown would just pretty much nuke all three specs. So unless the ret dps is hike up big time to compensate I think its gonna be pretty boring.

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By: Aemon /blizz-on-word-of-glory-change/comment-page-1/#comment-11682 Aemon Sat, 05 Mar 2011 08:27:18 +0000 /?p=4181#comment-11682 For good or bad, I'm seeing a trend from Blizzard making everything cookie cutter. Consolidating buffs like kings and mark and slowly eliminating any type of hybrid class/play style. This trend continues it will be time to check out other games less mundane, stop making our decision to heal or dps for us blizzard, let US play the game. For good or bad, I’m seeing a trend from Blizzard making everything cookie cutter. Consolidating buffs like kings and mark and slowly eliminating any type of hybrid class/play style. This trend continues it will be time to check out other games less mundane, stop making our decision to heal or dps for us blizzard, let US play the game.

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By: Valdavir /blizz-on-word-of-glory-change/comment-page-1/#comment-11663 Valdavir Fri, 04 Mar 2011 17:56:13 +0000 /?p=4181#comment-11663 I've only recently begun doing 2v2s in the arena with my warrior friend and I've spec'd my ret pally to be a combination of DPS and support so WoG is really important for me. This cooldown on WoG will totally destroy my usefulness as a utility class in PVP. To be honest, most of the time our off healing isn't all that crazy, it's mainly when we receive procs from Divine purpose or Eternal glory that you'll suddenly see some massive healing, but that doesn't happen that often and it's not something I rely upon in a fight... But if that's a problem then why not change selfless healer and reduce the effects of that? WoG is a useful ability for my survival as well as my partner in PVP, and it seems kinda dumb to introduce a cooldown on a holy power ability that doesn't even need a full 3 bars of holy power to use anyway. There are times in combat where I might have to use just 2 bars to keep myself or an ally alive long enough to finish a fight, but if it's still on cooldown from when I last use it I will still be waiting for it by the time I could get 3 bars up again, by which point we could be dead anyway. As DPS class we're only good while we have abilities like Avenging Wrath or Zealotry up for good burst damage, once they've run out I'm going to need to those WoG heals to keep me going while the come off CD. This nerf to WoG just doesn't make any sense to me as a ret pally in PVP. I’ve only recently begun doing 2v2s in the arena with my warrior friend and I’ve spec’d my ret pally to be a combination of DPS and support so WoG is really important for me. This cooldown on WoG will totally destroy my usefulness as a utility class in PVP. To be honest, most of the time our off healing isn’t all that crazy, it’s mainly when we receive procs from Divine purpose or Eternal glory that you’ll suddenly see some massive healing, but that doesn’t happen that often and it’s not something I rely upon in a fight… But if that’s a problem then why not change selfless healer and reduce the effects of that?

WoG is a useful ability for my survival as well as my partner in PVP, and it seems kinda dumb to introduce a cooldown on a holy power ability that doesn’t even need a full 3 bars of holy power to use anyway. There are times in combat where I might have to use just 2 bars to keep myself or an ally alive long enough to finish a fight, but if it’s still on cooldown from when I last use it I will still be waiting for it by the time I could get 3 bars up again, by which point we could be dead anyway. As DPS class we’re only good while we have abilities like Avenging Wrath or Zealotry up for good burst damage, once they’ve run out I’m going to need to those WoG heals to keep me going while the come off CD.

This nerf to WoG just doesn’t make any sense to me as a ret pally in PVP.

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By: Xav /blizz-on-word-of-glory-change/comment-page-1/#comment-11661 Xav Fri, 04 Mar 2011 17:16:35 +0000 /?p=4181#comment-11661 I do PvP a lot and this is a bad, really bad and low punch to Retribution survival at Arenas and even BGs. This shouldn't change much at PvE but on the occasional Heroic when you have a bad tank or healer WoG is the difference between paying little on repairs or an unhealthy 8G. BTW WoG is the only heal we have for PvP and the fact is that we trade a powerful attack for a heal. There is just no time to cast anything else without being interrupted, CC'd or whatever. Also mana cost and heals amount is a joke. 15k from a heal when anything can hit you for at least 10k and a health pool of 130k I can't figure out what Blizzard is thinking. I do PvP a lot and this is a bad, really bad and low punch to Retribution survival at Arenas and even BGs. This shouldn’t change much at PvE but on the occasional Heroic when you have a bad tank or healer WoG is the difference between paying little on repairs or an unhealthy 8G.

BTW WoG is the only heal we have for PvP and the fact is that we trade a powerful attack for a heal. There is just no time to cast anything else without being interrupted, CC’d or whatever. Also mana cost and heals amount is a joke. 15k from a heal when anything can hit you for at least 10k and a health pool of 130k I can’t figure out what Blizzard is thinking.

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By: Theorw /blizz-on-word-of-glory-change/comment-page-1/#comment-11656 Theorw Fri, 04 Mar 2011 09:28:08 +0000 /?p=4181#comment-11656 Well this is neutral too me...It has happened a lot to me as a tankadin MS and retri OS to use only WOG in heavy dmg fights like Cho gall last week...Its kinda hilarious for a pally to block-block-block block for 9sec then on 10th second pop a 35k+ self heal...feels OP and it is also tbh.and this 20sec CD isnt that much,it takes 19 sec to pop 2 WOG after poping one so a tank can use WOG then gather HP for 1 shield then by the time it takes to gather the other 3 HP its just about time for the CD to reset right? Well this is neutral too me…It has happened a lot to me as a tankadin MS and retri OS to use only WOG in heavy dmg fights like Cho gall last week…Its kinda hilarious for a pally to block-block-block block for 9sec then on 10th second pop a 35k+ self heal…feels OP and it is also tbh.and this 20sec CD isnt that much,it takes 19 sec to pop 2 WOG after poping one so a tank can use WOG then gather HP for 1 shield then by the time it takes to gather the other 3 HP its just about time for the CD to reset right?

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By: Virtuous /blizz-on-word-of-glory-change/comment-page-1/#comment-11646 Virtuous Thu, 03 Mar 2011 23:16:50 +0000 /?p=4181#comment-11646 Too much QQ imo. Ret is perfectly viable in Arenas. I do just fine on my ret pally in 2v2's. It's all a matter of using abilities that are in your spell book; too many people focus on a small subset of abilities from there class and spec, ignoring the other abilities that, while not as strong in the current spec, are still useful. Even in the current environment with WoG having 0 CD time, UH DK's still heal for more than Ret. But they don't Mitigate as well as Ret. Nor do they have any CC which we do. Very rarely will I use WoG to self heal in Arena's. I generally don't need to through liberal use of mitigating abilities. As far as survivability in PvE- I raid 25m with 11/12 down and WoG is the last ability I would use for utility when I have abilities like Hand of Salvation, Hand of Sacrifice, Divine Shield, Divine Radiance, etc. My purpose in a boss fight first and foremost is to survive. You don't survive by casting WoG's. You survive by not failing at raid mechanics and raid awareness. Second is to DPS. If I was supposed to be healing then I'd be Holy, there are 5-7 other people in the raid that are supposed to be healing. Hand of Sacrifice on the tank or some other person, mitigating the damage, is way more helpful than a 12k sub par heal that could have been a 50k hit. As far as I can see, This nerf is not going to change the landscape much. It may affect certain arena compositions. I really don't see how it will change PvE at all, even during times of emergency, if you're using WoG more than once every 20s in a raid then either a. you need to stop failing at raid mechanics. b. you need to replace your healers that know how to use their abilities correctly. or c. you need to replace tanks with tanks that know how to use their abilities correctly. Killing a boss with only 20% of your raid active isn't a success, it's luck. Even fights like Chimaeron that have a death mechanic for his last 25% of health you can manage with 1-2 deaths if people know wtf they are doing. Too much QQ imo. Ret is perfectly viable in Arenas. I do just fine on my ret pally in 2v2′s. It’s all a matter of using abilities that are in your spell book; too many people focus on a small subset of abilities from there class and spec, ignoring the other abilities that, while not as strong in the current spec, are still useful. Even in the current environment with WoG having 0 CD time, UH DK’s still heal for more than Ret. But they don’t Mitigate as well as Ret. Nor do they have any CC which we do. Very rarely will I use WoG to self heal in Arena’s. I generally don’t need to through liberal use of mitigating abilities.
As far as survivability in PvE- I raid 25m with 11/12 down and WoG is the last ability I would use for utility when I have abilities like Hand of Salvation, Hand of Sacrifice, Divine Shield, Divine Radiance, etc. My purpose in a boss fight first and foremost is to survive. You don’t survive by casting WoG’s. You survive by not failing at raid mechanics and raid awareness. Second is to DPS. If I was supposed to be healing then I’d be Holy, there are 5-7 other people in the raid that are supposed to be healing. Hand of Sacrifice on the tank or some other person, mitigating the damage, is way more helpful than a 12k sub par heal that could have been a 50k hit.
As far as I can see, This nerf is not going to change the landscape much. It may affect certain arena compositions. I really don’t see how it will change PvE at all, even during times of emergency, if you’re using WoG more than once every 20s in a raid then either a. you need to stop failing at raid mechanics. b. you need to replace your healers that know how to use their abilities correctly. or c. you need to replace tanks with tanks that know how to use their abilities correctly. Killing a boss with only 20% of your raid active isn’t a success, it’s luck. Even fights like Chimaeron that have a death mechanic for his last 25% of health you can manage with 1-2 deaths if people know wtf they are doing.

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By: Shogan /blizz-on-word-of-glory-change/comment-page-1/#comment-11628 Shogan Thu, 03 Mar 2011 13:29:01 +0000 /?p=4181#comment-11628 IMO this change to WoG will have a bigger impact on PvP. In PvE it might suck from a levelling and soloing p.o.v but in a raid environment it has very little impact. Last night I had a Divine Purpose proc chain of 5, for which every single one went into TV, to do otherwise would have been insane. My DPS is still very much at the lower end compared to my guildies, my only hope is that getting the 4set bonus will bring me up somewhat. Now had the same thing happened in PvP, I prob would have used most of them to heal my Arena team but again this is very situational. The decision to heal your team or to nuke down an opponent at any given time during the fight can change in the blink of an eye. So being able to provide that utility as a DPS class is vital in those instances. It appears to me that Blizz are keeping us in limbo. They reign in our DPS output stating they want to retain our Utility amongst the classes but when that utility proves too much to some in other areas we all suffer. My biggest concern in the PvE environment is actually when tanking, more so HC's as the only 'raid' I tank is BH. There have been numerous times when I have saved myself with a 2-3 WoG chain due to the Healer going OOM or otherwise engaged in something else due to mechanics. The addition of the WoG CD will make times like this a thing of the past. Why should my survivability through self healing suffer because of other players? (DPS are a nightmare at times) Sometimes I wonder if Paladins will be end up with just two specs, Holy and Prot with the Ret tree being turned into an extention of either. So you would have a Prot tree with a more single target focus and one with a multiple target focus with the third for Holy. Or on the flip side, a tank healing and raid healing tree with a generic tank tree. It's the last thing I would want to see but given recent times it sometimes feels like an inevitablity. No matter what Blizz do Ret is just lacking, my enjoyment for the spec has been wavering and this porposed adjustment to WoG is just another change that further reduces what little we can currently offer. @Eulogy - personally never had an issue with Warriors self healing but you have to admit that out of the plate melee classes they are by far the most mobile. All that jumping and charging about, they're like hyperactive bulldozers :P IMO this change to WoG will have a bigger impact on PvP. In PvE it might suck from a levelling and soloing p.o.v but in a raid environment it has very little impact. Last night I had a Divine Purpose proc chain of 5, for which every single one went into TV, to do otherwise would have been insane. My DPS is still very much at the lower end compared to my guildies, my only hope is that getting the 4set bonus will bring me up somewhat.

Now had the same thing happened in PvP, I prob would have used most of them to heal my Arena team but again this is very situational. The decision to heal your team or to nuke down an opponent at any given time during the fight can change in the blink of an eye. So being able to provide that utility as a DPS class is vital in those instances.

It appears to me that Blizz are keeping us in limbo. They reign in our DPS output stating they want to retain our Utility amongst the classes but when that utility proves too much to some in other areas we all suffer.

My biggest concern in the PvE environment is actually when tanking, more so HC’s as the only ‘raid’ I tank is BH. There have been numerous times when I have saved myself with a 2-3 WoG chain due to the Healer going OOM or otherwise engaged in something else due to mechanics. The addition of the WoG CD will make times like this a thing of the past. Why should my survivability through self healing suffer because of other players? (DPS are a nightmare at times)

Sometimes I wonder if Paladins will be end up with just two specs, Holy and Prot with the Ret tree being turned into an extention of either. So you would have a Prot tree with a more single target focus and one with a multiple target focus with the third for Holy. Or on the flip side, a tank healing and raid healing tree with a generic tank tree. It’s the last thing I would want to see but given recent times it sometimes feels like an inevitablity.

No matter what Blizz do Ret is just lacking, my enjoyment for the spec has been wavering and this porposed adjustment to WoG is just another change that further reduces what little we can currently offer.

@Eulogy – personally never had an issue with Warriors self healing but you have to admit that out of the plate melee classes they are by far the most mobile. All that jumping and charging about, they’re like hyperactive bulldozers :P

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By: Amoralen /blizz-on-word-of-glory-change/comment-page-1/#comment-11615 Amoralen Thu, 03 Mar 2011 03:19:59 +0000 /?p=4181#comment-11615 Love the site! I play purely Ret equally PVP and PVE. I disagree with Khor on the changes. I rarely use WoG to heal in PVE, usually in an emergencies only. I use the HP for Inq and TV. As far as I'm concerned not a big deal there... This will absolutely kill Rets for PVP. Period. As mentioned in previous posts in WOTLK we were crash dummies. It's funny how a plate wearing self healing class could have so little survivability but it was true. Since our DPS is so stretched out time wise we have to have sustainability in the fights. WoG gives us that. The problem for Rets now is that FOL simply doesn't a) heal enough anymore and b) you have to stop doing damage to heal. Its so disappointing to finally enjoy being relevant in PVP and know that we are about to be booted to the curb again. Love the site! I play purely Ret equally PVP and PVE. I disagree with Khor on the changes. I rarely use WoG to heal in PVE, usually in an emergencies only. I use the HP for Inq and TV. As far as I’m concerned not a big deal there…

This will absolutely kill Rets for PVP. Period. As mentioned in previous posts in WOTLK we were crash dummies. It’s funny how a plate wearing self healing class could have so little survivability but it was true. Since our DPS is so stretched out time wise we have to have sustainability in the fights. WoG gives us that. The problem for Rets now is that FOL simply doesn’t a) heal enough anymore and b) you have to stop doing damage to heal. Its so disappointing to finally enjoy being relevant in PVP and know that we are about to be booted to the curb again.

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By: Eulogy /blizz-on-word-of-glory-change/comment-page-1/#comment-11610 Eulogy Thu, 03 Mar 2011 00:10:33 +0000 /?p=4181#comment-11610 Lol cmon guys, i have a paladin and a warrior, and all of you saying warriors heal too much are just QQing without a reason. glyphed and talented for self heals the warrior heal does 2.52% of max health (.84% each of the next 3 hits after you use blood thirst) The other heal they have is enraged regeneration which heals for 30% of total health with a 3 min CD (affected by mastery). My paladin heals for much more than that + bubble, and LoH, and we even have seal of insight if we really need more healing. I don't mind the 20 sec CD. TBH i use WoG much more when i go holy, but as long as they don't increase the CD on light of dawn i'm okay with it. Khor i love your site :) i'm a frequent visitor. Lol cmon guys, i have a paladin and a warrior, and all of you saying warriors heal too much are just QQing without a reason. glyphed and talented for self heals the warrior heal does 2.52% of max health (.84% each of the next 3 hits after you use blood thirst) The other heal they have is enraged regeneration which heals for 30% of total health with a 3 min CD (affected by mastery). My paladin heals for much more than that + bubble, and LoH, and we even have seal of insight if we really need more healing. I don’t mind the 20 sec CD. TBH i use WoG much more when i go holy, but as long as they don’t increase the CD on light of dawn i’m okay with it.

Khor i love your site :) i’m a frequent visitor.

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