In Patch 4.0.1, Retribution Paladins got their combat mechanics, talents, and abilities flipped upside down. We all know this very well, as the practice dummies continue to laugh at us as we pelt them with sponges. There have been many, many questions floating around, and I would love to post information as I get it, but because our class is still changing and details are still being hammered out, I’m forced to sit on my hands.
What I can do though, is address all those pressing questions we have…at least what I have seen thus far from your comments here:
1. What do we gem now?
We are almost at 100% certainty that we will be gemming pure Strength now and in Cataclysm.
While gemming pure strength is still the way to go in most scenarios, I have seen some utility in keeping strength/crit gems and even possibly strength/haste gems. Since the stats and their status are in limbo right now, there won’t be any concrete information just yet.
Our current meta gem is [Relentless Earthsiege Diamond].
2. Is 2 T9 and 2 T10 still the best way to go prior to 4 T10?
Until I see proof otherwise, yes. Each 2-piece set bonus gives 5% extra damage to all damage sources, giving a total of 10% additional damage.
3. Is 2 T9 lvl 258 and 2 T10 lvl 251 better than 4 T10 lvl 251?
Honestly, I don’t know yet. Is the stat gain on the 258 T9 greater than the 10% Judgement and Seal damage? Right now, I’m saying no. Factoring in the seal damage buff gives 4 T10 the advantage.
4. What is our new cloak enchant?
Won’t be using agility anymore, so you will want the +23 Haste enchant [Greater Speed].
5. Do we switch to the Ashen Verdict Strength ring at Exalted?
Yep. Agility items no longer give attack power, so all agility gear is pretty much out the window.
6. What is the new BiS Trinket order for Ret Paladins in 4.0.1?
Still being worked out. The recent buffs we received the day after the patch went live might have changed things. Right now, I am loosely holding to:
- (Edited 10/15) H TAiaJ > H STS > TAiaJ > STS > H WFS > H DC/DV > H DBW > DC/DV > WFS > DBW > Herkuml
Don’t slam me on this just yet, this isn’t concrete and I have seen 3 somewhat legit lists floating around the forums, none of which I can yet confirm.
7. What are Ret Paladin Reforging priorities?
Number one, hit cap. Make sure you are at the 8% hit cap. Number two, if you are hit capped, get expertise capped at 26 expertise. There is some argument that glyphing SoT and bringing expertise down to 16 is a good way to go. Number 3, hit and expertise capped? RIGHT NOW, reforge to haste. Once you are at haste cap, then crit takes priority.
8. What is the Haste Cap?
Click here for my Ret Paladin Haste post! (Edited the Haste post to clarify latency confusion 10/17)
I have seen several different numbers here, but I will point you to Exemplar at Elitist Jerks. He has a good write-up on the haste cap. Click for [Source].
“Currently the full latency fix is not live in 4.0.1. The BC designed spellqueue still exists.
The ultimate nirvana of Crusader Strike is to reduce the GCD to 3 seconds. This permits you to use CS, a single filler, then another CS with no wasted time.
In a perfect world it takes around 1015 Haste (with Wrath of Air and JotP) to reduce CS to a 3 second CD. However, with latency a factor, on live the best you can do is cast CS, wait for GCD, press an ability, wait for latency, new GCD begins. This means the minimum time between two CS is your CS cooldown + twice your latency. At 100ms latency you would only need around 750 haste. 200ms and you need 510. These are L80 values.
This value is your Soft Cap. Beyond this point haste is unable to accelerate your CS usage (but still increases Autoattacks). At Level 80, up to this soft cap it appears that Haste is superior to Crit. Beyond your soft cap the value of Haste drops below Crit.
NOTE: Spells have a special rule with the GCD. The spell GCD is reduced by haste (to a minimum of 1 second). If you manage to acquire 1015 Haste your spell GCD becomes 1 second. Thus even with zero latency you would have: CS, Exo, 0.5 seconds, CS. Remember that Exo, HW, Cons, and DP are spells. Judge, TV, DS, and HoW are not and use the full 1.5 GCD every time.”
9. What Seals are we using in 5-mans and raids?
Same as before. Seal of Truth on single targets and bosses, Seal of Righteousness on trash and AoE packs.
10. What Blessings are we buffing now?
Blessing of Might and Blessing of Kings. Depends on your group set-up. If you are caster heavy, bite the bullet and buff kings. If you are physical damage heavy, then Blessing of Might is probably your best route. If a Druid is in the group, their Mark of the Wild is the same as our Kings, and they will not stack. So in that instance, buff Might.
11. Is it important that all my gear is plate?
Yes. Wearing all plate will increase our strength by 5%.
12. Holy Wrath does what?
Holy Wrath now hits all targets. Yes, even humanoids. It will add an additional stun effect on Undead and Demons (Dragonkin and Elementals if glyphed).
13. What is our closing/distance attack now that Hand of Reckoning deal no damage?
Judgement is your primary closing/distance attack now. Exorcism is a better option if Art of War is procced.
14. Best combat heals?
I am liking Word of Glory more and more. This spell is looking more genius every day I play. Word of Glory is your instant heal at the expense of Holy Power and its damaging attacks. Flash of Light hits quick and hard, but at a high mana cost. However, with Rets having little mana concerns at the moment, a FoL every now and then won’t cripple our mana pool too much.
15. What damage should I be doing in 5-mans and raids?
Honestly, I have no idea. I’ve seen some Rets posting they hit 11k DPS, and others saying they can’t top 5k. It’s too soon to ballpark DPS numbers, so stay tuned. As soon as we have a better idea, I promise I’ll have those numbers up!
16. How the heck do I get my guild tabard off when I have no guild tabard equipped?!?!
Just equip a tabard and then unequip it, it should take the auto-tabard off. Pretty sure this is a bug.
17. I thought max flying speed was only supposed to cost 250g?
Actually, there are 2 different flying costs. The first is what we see now, increasing our mounted flying speed to 310%. That is in-game and costs 5000g without rep bonuses.
The second is the ability to fly in Azeroth, which costs 250g.
Therein lies the confusion. Unfortunately, 310% at 5000g is one of the Cata gold sinks.