Okay, this will probably be my last post in terms of what I think about Heroics in Cataclysm…at least for this week! In my previous post, I talked about a Retribution Paladin’s role in Heroic 5-man Dungeons, and now, I’d like to expand on some of the more intricate details in terms of actually playing the game.
Last night, around 10:30 pm or so, 4 guildies and I queued up for a heroic run, and ended up getting Heroic: Deadmines. I was stoked, because I hadn’t actually done this one before. I was confident that a guild run would be far better than a PUG, because I trusted these people to stick with it and perform up to the standards we hold dear in our guild.
Long story short, we beat Vanessa Van Cleef. In just over 3 hours.
Time for Heroics
Three hours is a long time, and to me, this was a mini-raid. Our tank was good, and our healer was decent (the only non-guildie). Our DPS was very good. But since it was our first time, it took a ton of figuring out. We one-shotted maybe 2 of the bosses, and had wipes on the rest.
I’m of the opinion that one 5-man shouldn’t take up an entire evening of playtime. Was it cool as hell? You bet. But it was draining…much like a raid is.
I know things will get better with practice and gear, but some of the heroic dungeons are long, and require some dedicated time. Using the dungeon tool for instances like this are almost guaranteed to fall apart, unless by some luck a super-group of 5 players is randomly assembled.
My worries…heroics a bit too long from a beginning standpoint. I hope gear and practice reduces the amount of time in heroics tremendously.
Complication of Fights
I have to hand it to Blizzard, the fight mechanics and boss abilities are awesome. It really requires some skill and talent. I am thoroughly enjoying them. But what about all those casual players/young players who don’t do the research for boss fights and cannot quite keep up with more skilled players? There are tons of them in the LFD tool.
These fights are not for everyone, and it worries me that these might be a little too strong for the average WoW player. I could be wrong, but if it took 5 solid players 3 hours to run through Heroic: Deadmines…your casual or not-so-skilled player basically has no shot (at least in the beginning parts of Cataclysm).
CC not AoE
The re-introduction of creature control is a nice challenge, but ultimately is really extending these things quite a bit time-wise. I think gear will help burn through these guys faster, but that is a ways to come, and foresight is not always my most accurate attribute! (Now that I’ve said this, I bet one raid Tier later we will be claiming all trash is too squishy.)
The PUG Quitter
I have run almost 15 heroics now, and last night was the first one I finished, mainly due to people getting frustrated and quitting. But these players aren’t quitting after many attempts, it’s like one or two wipes.
The mentality for new expansion 5-mans is where it was at the end of Wrath. That’s not a good sign. There are some really a%^hole players out there just ripping into people if they don’t perform on the very first attempt. And if those players don’t leave after one wipe, then I’d place money they leave after the second. This is really frustrating after sitting in a 40-ish minute queue.
Now, not all players are like that, and I have met some that are awesome…but I know you guys know players like that, and how awful it is to play with an online personality that behaves that way.
So those are my final thoughts, and from here on out I expect to be tackling more and more heroic content. I’m sure I will recant 75% of this as we progress through Cataclysm, but for now, that is what I leave you with!